
Ladies and Gents, I present to you my next big project. Dungeon Crawlers is (going to be) a Heroic/High Fantasy Webcomic written and drawn by yours truly, with some editing and creative input from my brilliant friend XIVcaliber.
Currently the comic is still in the development process (ironing out the fine details of the plot, doing drafts of the first arc, etc.) but I have quite a few details to share that don’t actually spoil any of the story. Read on, but make sure you have enough time on your hands; there’s a whole lot to read through!
Setting
Dungeon Crawlers is set in my Constructed World, Orbahlen (pronounced Orb-uh-lin). It’s a World In The Sky, consisting of four massive continents and assorted archipelagos which are bound in a rough sphere around Amma, the Goddess of Life, whose will is what prevents these remaining landmasses from floating off or disintegrating further.
The story begins on the continent of Ailev, easily the most populous and temperate of the four continents. It’s divided into eight countries, each with a number of distinguishing features which I unfortunately can’t talk about right now.
There are seven fully sentient races across Orbahlen. These include:
Humans: One of the two “Empire-Building” races, humans have durability and adaptability on their side. Unlike many other (possibly most other) fantasy settings, humans are not the single most populous or widespread race; they compete for that title with the avians, detailed below. “Human” culture, at least what little exists, places great emphasis on the creed, “We were here first. Before the avians, before the devials, before the xalvians, we walked this world.”
Avians: The other one of the two “Empire-Building” races, both avians and humans have been defined in the distant past as rivals and competitors, each seeking to outdo and undermine the other. Avians resemble anthromorphic birds, with down-covered bodies and a vestigal beak which appears to be a nose at first glance. However, avians have humanoid mouths and forward-bending knees, and whatever natural flight they may have once possessed has long since vanished. Avians are lithe and agile, and develop remarkable expertise in whatever skills they study.
Elvan: An offshoot of humans which developed over millenia on the brutal desert continent of Shrith, elvan are far less populous than humans but stubbornly hold themselves separate from their “soft” brethern. Elvan are tough, gritty, and abrasive; their culture is stern and unforgiving, having evolved in an environment which dealt with weakness by tearing the flesh from its bones. They are incredible hunters, explorers, and warriors, but don’t ask one to do anything requiring tact and grace; you’ll get a lob of spit in the face for your trouble. A pretty far cry from Tolkien’s elves.
Relta: Another, more mysterious offshoot of humans. History seems to have lost track of what separated them from humanity originally; some suggest they were once the upper caste of some long-lost civilization, becoming so distant from their inferiors that they began to change into the smaller, more delicate, and more comely beings they are today. Relta are naturally cunning and affable, but nowhere near as tough as their elvan and human relatives.
Devials: A race of (barely) humanoid reptiles. The devials have an incredible talent for the arcane arts; it was a devial which created the first airship, allowing travel between the continents, and it was another devial which first developed a scientific approach to arcane magic, founding an entire profession dedicated to the creation of devices powered by arcane laws. They are the third most populous race, after humans and avians.
Xalvian: A race of quasi-animal humanoids with antler-like helms, fur-covered bodies, long heads, clawed hands, thick dragging tails, and deeply spiritual mindsets. They’re one of the less populous races, but their iron-clad faith (of one kind or another) and knack for divine magic means that they’re in little danger of dying out. Xalvians are also well-liked almost everywhere, due to a long-standing tradition of providing healing and aid to any who request or require it.
Spirimen: The least populous of the races, and the one most likely to be the target of suspicion (undeserved) or racism (unfounded). They’re also the youngest of the races; according to the lore of the spirimen, their forerunners were originally created by a magic-wielder of untold power, who attempted to siphon power from the Goddess Amma herself to bind spirits from the Ethereal Plane to physical bodies to create his own personal army. While the spell was successful, the magic-user was annihilated by the spell, leaving hundreds of sentient beings disoriented by the sudden seperation from their natural environment. Physically, spirimen rememble strongly built humanoids; however, their skin is a pearly white tinged with blue, strange to the touch, and their bodies lack many of the features that humans take for granted. Their hands are large, and have only two fingers and a thumb (all of which end in points). Their faces appear to be white masks, with two large, ovular eyes which glow with a uniform light blue.
Characters

Tal, the protagonist of the story. She’s a human, 6′ 3″, 206 lbs., and one of the nicest people you’ll ever meet. She’s not bad with a sword, but she’s inexperienced with adventuring in general.

Gear, a devial and one of the first to join Tal on her journey. He’s an adventurer first, and a scientist as a (very close) second. He’s young, arrogant, and on occasion, brilliant.

Menna, an elvan magician pursued the arcane arts due to her voracious hunger for knowledge. She hits it off with Tal thanks to their similar backstories, and is Tal’s first companion on her first adventure.
Hopefully this will get you interested in the comic itself. I can’t give you an exact date for when it will start, but check back in periodically; I’ll be sure to make a absolutely MASSIVE announcement once the comic begins.
Keep on Dreaming,
Jake the Dreamaniac
Dungeon Crawlers, Orbahlen, and all related characters and information are copyright Jake Courington 2010.