Categories » ‘Characters’
September 5th, 2010 by Jake
Why do I write/draw?
Sparing you the tedious expedition of my own history of writing/drawing or the history of this particular question, the answer is simple: It makes me feel like I am a god.
When I write and draw, I am creating something. That act of creation, however small it may be, is my own in that moment. Through writing and drawing I can create new worlds and new life. One could say that from our perspective I am merely putting things on paper, but the feeling I get when I “put those things on paper” is a hint that something exists beyond what I’ve laid down. Even if it is intrinsically tied to the paper I put it on, the idea of the world or character itself transcends it.
When I write and draw, my mind holds worlds in its palm, creating the horizon as it tends to them with care. My characters take on a sense of individuality, being fully part of me but at the same time being their own, individual selves. I mold them to have flaws and faults, knowing that in overcoming the former that I have created something that is somehow greater than perfection. I challenge my worlds and inhabitants, daring them to rise to the greatness I have placed within them.
When I write and draw, I imagine myself as a glowing, celestial figure, floating in a void of darkness and stars. With a thought, I bring forth a world, and then begin to detail its past and future and present. Slowly, over long periods of time, I inscribe these details onto paper, and the world and its inhabitants become filled with life as the idea within them reaches out to readers and observers. As long as their name is spoken and their story is told, they will live on, growing into something greater.
That is why I write and draw. The love for my creations that permeates my being when I create is addicting, more than anything else in the world.
So, let me ask you: If you write or draw, or just like coming up with ideas… why do you do it?
Keep on dreaming.
Jake the Dreamaniac
August 12th, 2010 by Jake
As many of you know, I am a total nerd; I voraciously read fantasy and sci-fi, know far more comic book trivia then I ought to, enjoy anime and manga on occasion, have been playing videogames since I was six, etc. D&D is at once the pinnacle of my nerddom and the activity I get to do the least out of all of those other subjects.
Dungeons and Dragons first captured my interest in my early teens, when I had first decided to take pride in being a nerd. The D&D player was stereotypically depicted as the pinnacle of nerdiness, and thus I assumed the game would be of interest to me.
When I found out the game was essentially make-believe with a backbone of rules to prevent constant one-upping amongst the players, I fell deeply in love and never looked back.
For the past year (add a month or two) I’ve been a part of a ridiculous and entertaining campaign run by my friend Andre. However, with college fast approaching (ONE WEEK!), I will no longer be able to attend sessions. My characters… Laika the swordmaster werewolf, Solace the beautiful and divinely-inspired quasi-angel, and Thera the chosen warrior of Thor… will have to fall under Andre’s control or simply pass out of the story alltogether.
I’m unsure which part of those sessions I’ll miss the most: the deep, complex, twisting story, the incredibly detailed and thrilling combat sequences or simply bantering with my friends as we crashed our way uncertainly through Andre’s painstakenly woven story.
Scratch that. I’ll definitely miss that last one the most.
While I plan to take my D&D equipment with me to college and starting my own group, it would be impossible for me to forget the mostly fun, sometimes emotionally charged, always interesting times my friends and I had playing a slightly grown-up version of make believe.
Farewell, my friends. Keep me posted on what happens with Card Shark and the Inquisition, alright?
Keep on dreaming.
- Jake the Dreamaniac
July 3rd, 2010 by Jake

Ladies and Gents, I present to you my next big project. Dungeon Crawlers is (going to be) a Heroic/High Fantasy Webcomic written and drawn by yours truly, with some editing and creative input from my brilliant friend XIVcaliber.
Currently the comic is still in the development process (ironing out the fine details of the plot, doing drafts of the first arc, etc.) but I have quite a few details to share that don’t actually spoil any of the story. Read on, but make sure you have enough time on your hands; there’s a whole lot to read through!
Setting
Dungeon Crawlers is set in my Constructed World, Orbahlen (pronounced Orb-uh-lin). It’s a World In The Sky, consisting of four massive continents and assorted archipelagos which are bound in a rough sphere around Amma, the Goddess of Life, whose will is what prevents these remaining landmasses from floating off or disintegrating further.
The story begins on the continent of Ailev, easily the most populous and temperate of the four continents. It’s divided into eight countries, each with a number of distinguishing features which I unfortunately can’t talk about right now.
There are seven fully sentient races across Orbahlen. These include:
Humans: One of the two “Empire-Building” races, humans have durability and adaptability on their side. Unlike many other (possibly most other) fantasy settings, humans are not the single most populous or widespread race; they compete for that title with the avians, detailed below. “Human” culture, at least what little exists, places great emphasis on the creed, “We were here first. Before the avians, before the devials, before the xalvians, we walked this world.”
Avians: The other one of the two “Empire-Building” races, both avians and humans have been defined in the distant past as rivals and competitors, each seeking to outdo and undermine the other. Avians resemble anthromorphic birds, with down-covered bodies and a vestigal beak which appears to be a nose at first glance. However, avians have humanoid mouths and forward-bending knees, and whatever natural flight they may have once possessed has long since vanished. Avians are lithe and agile, and develop remarkable expertise in whatever skills they study.
Elvan: An offshoot of humans which developed over millenia on the brutal desert continent of Shrith, elvan are far less populous than humans but stubbornly hold themselves separate from their “soft” brethern. Elvan are tough, gritty, and abrasive; their culture is stern and unforgiving, having evolved in an environment which dealt with weakness by tearing the flesh from its bones. They are incredible hunters, explorers, and warriors, but don’t ask one to do anything requiring tact and grace; you’ll get a lob of spit in the face for your trouble. A pretty far cry from Tolkien’s elves.
Relta: Another, more mysterious offshoot of humans. History seems to have lost track of what separated them from humanity originally; some suggest they were once the upper caste of some long-lost civilization, becoming so distant from their inferiors that they began to change into the smaller, more delicate, and more comely beings they are today. Relta are naturally cunning and affable, but nowhere near as tough as their elvan and human relatives.
Devials: A race of (barely) humanoid reptiles. The devials have an incredible talent for the arcane arts; it was a devial which created the first airship, allowing travel between the continents, and it was another devial which first developed a scientific approach to arcane magic, founding an entire profession dedicated to the creation of devices powered by arcane laws. They are the third most populous race, after humans and avians.
Xalvian: A race of quasi-animal humanoids with antler-like helms, fur-covered bodies, long heads, clawed hands, thick dragging tails, and deeply spiritual mindsets. They’re one of the less populous races, but their iron-clad faith (of one kind or another) and knack for divine magic means that they’re in little danger of dying out. Xalvians are also well-liked almost everywhere, due to a long-standing tradition of providing healing and aid to any who request or require it.
Spirimen: The least populous of the races, and the one most likely to be the target of suspicion (undeserved) or racism (unfounded). They’re also the youngest of the races; according to the lore of the spirimen, their forerunners were originally created by a magic-wielder of untold power, who attempted to siphon power from the Goddess Amma herself to bind spirits from the Ethereal Plane to physical bodies to create his own personal army. While the spell was successful, the magic-user was annihilated by the spell, leaving hundreds of sentient beings disoriented by the sudden seperation from their natural environment. Physically, spirimen rememble strongly built humanoids; however, their skin is a pearly white tinged with blue, strange to the touch, and their bodies lack many of the features that humans take for granted. Their hands are large, and have only two fingers and a thumb (all of which end in points). Their faces appear to be white masks, with two large, ovular eyes which glow with a uniform light blue.
Characters
 Tal, the protagonist of the story. She’s a human, 6′ 3″, 206 lbs., and one of the nicest people you’ll ever meet. She’s not bad with a sword, but she’s inexperienced with adventuring in general.
 Gear, a devial and one of the first to join Tal on her journey. He’s an adventurer first, and a scientist as a (very close) second. He’s young, arrogant, and on occasion, brilliant.
 Menna, an elvan magician pursued the arcane arts due to her voracious hunger for knowledge. She hits it off with Tal thanks to their similar backstories, and is Tal’s first companion on her first adventure.
Hopefully this will get you interested in the comic itself. I can’t give you an exact date for when it will start, but check back in periodically; I’ll be sure to make a absolutely MASSIVE announcement once the comic begins.
Keep on Dreaming,
Jake the Dreamaniac
Dungeon Crawlers, Orbahlen, and all related characters and information are copyright Jake Courington 2010.
June 25th, 2010 by Jake
For those of you not in the know, me and my friends are making a videogame. A fighting game, specifically. A fighting game based off of my old webcomic, specifically.

Those of you who know me personally will remember my old webcomic, Dreamaniac. It was, in a word, terrible. It was poorly drawn at first, and poorly written for the entire run; it was crammed so full of in-jokes, ramblings, and half-baked humor that I’d thought up on the spur of the moment that it would take me explaining the joke in person for anyone to understand a comic.
It was also one of the best experiences in my life, as it helped me prove to myself that I was capable of doing something big entirely of my own desire and will.
Of course, my friends (especially those friends who first pointed out how much my comic sucked) have pledged to help make sure that the writing in the game is much better than it was in my old comic. However, that’s only once we get past the major building blocks of development, which include (but are not limited to) : spriting, programming, moveset design, stage art, game balance, creating effects, voice acting, and miscellaneous.
My friend Andrew, alias Icebug, is heading development whenever he can pull his head out of his latest Fleeting Passionate Hobby. A bunch of other people in our group are also supposedly helping out, although currently everyone but myself and the guy who’s doing most of the music are AWOL. So yeah.
The characters in the game have all had at least one appearance in my old comic, with one exception I’ll get to later. They are as follows:
Jake
Me, of course. I use the Dreamaniac emblem (a green crescent moon with purple craters) as my primary weapon, and my special abilities use weaponized positive energy. Oh, and Whippy helps me out as well.

Andrew
Andrew, a.k.a Icebug. He’s a ninja– fast, deadly, and fragile. His abilities are based off of his incredible skill in anything he sets his mind to, as well as his quiet demeanor.
Neil
Neil’s an extremely smart guy. So smart that (in the comic) he’s built teleporters, jet-powered airships, and many other ridiculous devices. He’s also a skilled warrior, dual-weilding swords in combat.
Elliot
Smart guy. Good writer. Likes broadswords. Really likes his green coat. In combat, he utilizes a Nintendo DS stylus, an “upgraded” calculator, and a broadsword. His favorite colors are black and green and his favored title is XIVcaliber.
Mark
Mark is Andrew’s younger brother. It’s suspected that, at some point, the internet ate his brain and started using him as a host. Whatever happened, Mark uses bizzare attacks based off of both famous and obscure internet memes.

Niko
Niko is a critic. Of most things. He takes the view that, by analyzing and tearing into flaws, what is left can become better. In combat, he utilizes his swordcane, slashing wit, and incredible sense of style.
Andre
A self-professed Gentleman, Andre is rather surreal. Whenever you’re near him, you get this overwhelming sense of… confusion? Or something? He utilizes his gentlemanly fighting style and the powers over darkness in combat.
Niki
Niki’s an incredible artist. A brilliant artist. She’s also incredibly friendly, although she does have to deal with a murderous alternate personality named Balthazar. In combat she utilizes a panda sword, her artwork, and her imaginary friend Angor.
Shelby
Shelby’s another really good artist, although she doesn’t think so for some reason. She’s also very prone to mood swings, going from sweetness to violence in a single misplaced comment. She utilizes her sketchbook and a swordaxecleaver in combat.
Amelia
Amelia is an extremely sweet and intelligent girl as well as a talented musician. She’s a bit of an outsider in the group, but doesn’t mind hanging out with them. In combat she uses a giant musical note to beat (*rimshot*) her enemies into the ground.
Eric
Eric’s a big fan of Pokemon. More specifically, he’s a huge fan of the pokemon Eevee, as well as the pokemon who evolve from it. In combat, he utilizes both Eevee and all seven of it’s evolutions.
Jeraldo
Jeraldo is the son of the monster who hid in Jake’s closet when Jake was young. Unlike his father, he’s a gentle soul who’d rather go out for soda then scare little kids. However, he still possesses his father’s incredible strength, and knows how to use it in combat.
Are you excited yet? You can observe and maybe even contribute to the development of the comic at the forums!
Keep on Dreaming,
Jake the Dreamaniac
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